Character traitsEdit

The basis of the system is Storyteller's attributes, abilities and resolution system.

Physical attributes: dexterity, strength, stamina. Social attributes: charisma, manipulation, appearance. Mental attributes: intellect, wits, perception.

Backgrounds may be added later, but they are not included at present.

Character creationEdit

  • Spend 15 points on attributes. At least 3, at most 7 can be spent on any category (Physical, Social, Mental).
  • Spend 30 points on abilities.

Resolution systemEdit

Resolution: attribute + ability dice are rolled. 7-9 are worth one success, 10s mean two successes and a failure with a 1 is a botch.

Usually 1 success is enough. The difficulty of a task can be increased by setting the number of required successes.

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