The basis of the system is Storyteller's attributes, abilities and resolution system.
Physical attributes: dexterity, strength, stamina. Social attributes: charisma, manipulation, appearance. Mental attributes: intellect, wits, perception.
Backgrounds may be added later, but they are not included at present.
- Spend 15 points on attributes. At least 3, at most 7 can be spent on any category (Physical, Social, Mental).
- Spend 30 points on abilities.
Resolution: attribute + ability dice are rolled. 7-9 are worth one success, 10s mean two successes and a failure with a 1 is a botch.
Usually 1 success is enough. The difficulty of a task can be increased by setting the number of required successes.